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Rockman DASH
(aka Mega Man Legends)


Rockman DASH: Adventurous Spirit of Steel

DATA: Info
GUIDE: Items | Weapons | Wall Trick
MEDIA: Manuals

Weapon Guide

Note: This is information from the english MegaMan Legends.


Machine Buster



Development (LV1, LV2, LV3)
Attack: 3400z, 10000z
Energy: 3000z, 8000z, 12000z
Range: 2600z
Rapid: 5000z, 10000z
Special: 1200z, 2000z

Roll: This weapon has a really high rate of fire, but it's not too powerful, all right?


Powered Buster



Development (LV1, LV2, LV3)
Attack: 3500z, 11000z
Energy: 5000z
Range: 1600z, 3200z, 6400z

Roll: This is a weapon with a really good range and high firepower, but it has a low rate of fire.


Drill Arm


Development (LV1, LV2, LV3)
Attack: 3000z, 8000z
Energy: 5000z, 12000z

Roll: This is a strong weapon, but it has no range--you need to get in close!


Grenade Arm


Development (LV1, LV2, LV3)
Attack: 6500z
Energy: 1200z, 4000z, 8000z
Range: 1400z, 5000z
Rapid: 2000z, 3000z

Roll: This weapon shoots grenades--and if one hits a wall, it'll bounce off!


Spread Buster


Development (LV1, LV2, LV3)
Attack: 45000z, 89000z
Energy: 18000z, 30000z
Range: 12000z
Special: 20000z, 35000z

Roll: This weapon shoots out lots of grenades at once--just watch your ammo!


Vacuum Arm


Development (LV1, LV2, LV3)
Energy: 1000z
Range: 500z, 1000z
Special: 500z, 2500z, 5000z

Roll: This lets you collect scattered refractor shards really easily!


Active Buster


Development (LV1, LV2, LV3)
Attack: 30000z, 85000z, 200000z
Energy: 5000z, 35000z, 990000z
Range: 20000z, 60000z, 100000z
Rapid: 8000z, 28000z, 84000z
Special: 5000z, 30000z, 60000z

Roll: This weapon shoots a homing missile that tracks the nearest enemy!


Blade Arm


Development (LV1, LV2, LV3)
Attack: 4000z, 8000z
Energy: 1000z, 2000z
Range: 3000z, 8000z, 12000z

Roll: This weapon creates an energy blade--useful for short-range combat!


Grand Grenade


Development (LV1, LV2, LV3)
Attack: 100000z
Energy: 50000z, 150000z
Range: 14000z, 30000z

Roll: This weapon shoots out explosives strong enough to blow up walls!


Splash Mine


Development (LV1, LV2, LV3)
Attack: 3000z
Energy: 800z, 1600z

Roll: This weapon drops mines--they'll go off if they're stepped on!


Shield Arm


Development (LV1, LV2, LV3)
Energy: 12000z, 24000z, 36000z
Special: 20000z

Roll: This is a shield that will protect you from enemy attacks!


Shining Laser


Development (LV1, LV2, LV3)
Attack: 50000z, 100000z, 250000z
Energy: 50000z, 100000z, 200000z
Range: 25000z, 60000z

Roll: This weapon fires a laser that will go right through your enemies!


Normal Arm



Roll: You don't want to use any weapons? Are you sure?