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Original Rockman
(aka Classic Mega Man)


Rockman Rockman

DATA: Info | Secrets
GUIDE: Challenge
MEDIA: Reviews

Challenge

Mission Select!
Rock Cut Guts Ice Bomb Fire Elec Time Oil Boss


[01]
(JP) ジャンプを知ろう!
(US) Jump for Joy

You needs to jump from one platform to another to reach the flag at the very end of the course. Keep running and you'll gain enough speed to jump to each platform. It's wise to always run fast and jump from the very far edge of a platform.

If you keep doing this, you won't fail at all.


[02]
(JP) さらにジャンプを知ろう!
(US) Jump for Joy 2

This is another jump test, but filled with spikes.

This course forces you to make very high jumps to survive all the spike mayhem that shows up near the end of the course. When you see two spikes that are diagonally aimed in a north-east direction, pay attention to the platform precisely under them. You need to run and the very, very end of your current platform position, jump over the spikes and make sure you land on the platform under the spikes.

With enough patience and precision, you'll make it.


[03]
(JP) カマドーマーをよけきって!
(US) Flee from Fleas

This place is completely filled with Kamadomas trying to jump towards you and damage you.

On top of things, you can only afford to get hit once, or else you're dead. Wherever you're standing, they'll keep following you. When you begin the mission, a good tip is to always run to the right and not stopping at all. If you do things right, you'll be able to run past over 50% of all Kamadomas, since they'll jump over you instead.

Close to the end, you need to be extra careful with how you're gonna avoid them though, since there's no straight-road anymore, but some small platforms in different heights that may make your life a bit miserable.


[04]
(JP) ジョーとガチ!
(US) Snipe Hunt

You versus a Sniper Joe, with only one health.

Both of you each stand on a long pole and it's up to you to deal some quick shots on him and jump over his bullets, or else it's over. Just stand where you are and wait until he's vulnerable (puts his shield down) and give him everything you got. He'll come down easily.

Infact, it can be done in only 2 seconds if you button-mash with your Rock Buster quickly.


[05]
(JP) カウントボムと行こう!
(US) Bomb Walker

This is another spike-filled course, but your only platform assistance is a gang of Time Bombs.

Yup, that's right, the same Time Bombs from Rockman 8 that can walk in a set direction. Basically, all you need to do is step on one Time Bomb, let it take you a bit to the right and then jump to the next Time Bomb before the bomb you were standing on blows up. Also, while you do that, there will be some white blocks in the way. Make sure you shoot all of them as early as possible, unless you wanna get stuck and blown to pieces.

Hit the flag and you win!


[06]
(JP) 特殊武器をくしして進め!
(US) Special Weapon Master

This mission requires you to break 25 Party Balls located in different places, and you have access to all weapons.

First things first, shoot the very first one with the buster, then switch to the Rolling Cutter to destroy those that are hidden behind walls, then you switch to the Thunder Beam to destroy those that are placed on top of each other, both high and low. You will now see a few Bomb Blocks. Stand a bit to the left of them and throw a Hyper Bomb to get ri of the blocks, then throw another one to deal with the Party Ball hidden there. Also, there's a spikebed with a Party Ball over it. From a distance, throw a Hyper Bomb to blow it up.

A bit further in the course, you'll spot some Fire Towers aligned in different directions. The best way to deal with them is to shoot an Ice Slasher when they're elevated almost halfway. That way, while they're frozen, you can stand on them and destroy some more Party Balls that way. At the large pit where there's some Fire Towers shooting to the left and right, step down a bit to the left and shoot an Ice Slasher through the thick wall where the Fire Tower to the left of the large pit is. Now you can quickly run over it and freeze the next one, while destroying a Party Ball in the process. Then you'll see some Guts Blocks, so get rid of them with Super Arm.

Now you're close to the end of the course. When you see an Oil Block, you should first shoot an oil patch with the Oil Slider, and then run on it to skate. Keep skating forward, destroying a bunch of blocks and Party Balls in the process. Don't stop yet.

When you see that you have 2 Party Balls left, stop a bit and check what is happening near the end of the course. A whole row of Yoku Blocks are appearing and dissapearing fast. The best tip here is to keep using the Oil Slider to skate over the blocks, and then hit the 2 remaining Party Balls that way.


[07]
(JP) スージーをさけまくれ!
(US) Dodge Octo Battery Assault

Suzy Mayhem! And you can only afford one hit! Here's the thing.

You need to keep running to the right and not stopping. When you're close to a Suzy and it is about to fly to the left, jump over it. You'll be threatened by more Suzys in pairs. Don't be afraid and keep running and jumping over them. The jumping is important.

A bit further, you'll spot 5 Suzys in different heights, 3 at the bottom and 2 at the top. Wait for them to fly towards you, then jump between their openings that they're suddenly revealing. After that, walk to the right and you will be able to fall to the next floor. In this next floor, wait until all Suzys are stuck to the roof, and then run to the left and fall down the next hole to the next floor.

Now 6 Suzys are in the way, 2 each in pair. Wait until they're on the roof, then stand between them when they go down again, making sure you won't get hit. Do this one more time and you'll run past them completely. Now it's just the last 4 Suzys left. Quickly run to the right and fall down the area seen a few tiles down, to run past the first 2 Suzys that are now flying to the left, over your head.

The last 2 Suzys are flying towards you, so jump back to the upper area you came from and they won't hit you. When they fly to the right, follow them and don't stop running. When you see them stuck to an edge to your right, wait until they decide to fly to the left again, then just jump over them.

Now the flag is within reach and this horror is over.


[08]
(JP) ブンビーヘリを全部倒せ!
(US) Blader Raider

This mission requires you to shoot down 30 Bunby Heli's under 1 minute, and you can only afford getting hit once. This one is way more easier than the other missions so far.

Keep running to the right and shoot the first batch of Bunby Heli's in a long row flying close to the ground. Then you just need to carefully jump to one platform to the next, while shooting Bunby Heli's along the way.

Keep this up slowly and steadily, and they'll go down simple and quietly.


[09]
(JP) チャンキーを倒しまくれ!
(US) Tackle Fire Frenzy

Another one-health mission. Drop down to the next floor.

Changkeys will now fly from the holes to your left and right and then land on the oil platform under you. Don't run too much on this platform, or you'll slip and the Changkeys will definately kill you instantly for your mistake.

Stand still on the platform, and only face the left and right directions while you jump, nothing else. Also, while jumping, shoot every damn Changkey you see, or they'll kill you. Don't let them get to you at all.

Kill 16 Changkeys and this mission is complete.


[10]
(JP) スコアボールを100こゲットしろ!
(US) Score Ball Wrangler

This is a 100 Score Ball Get mission.

There are no penalties here, like low health or not being to use any weapons. Keep running to the right and pick up the free Score Balls placed in a row close to each other and keep on moving. Pick up the ones on the air as well. A bit further in the course, you'll spot the Flip Platforms from GutsMan's stage. Stand on them and jump at the precise right moment so you won't fall and pick up Score Balls on your way.

Now, pick up some more between some narrow areas at the top and bottom part of the current floor and then jump on a Hammer Pendulum-thing that swings to the left and right and when it's on the right side, make a huge leap to the right and pick up 4 Score Balls there. Now proceed further and ignore the ladder seen there.

You will see a long row of Score Balls in a huge pit. Basically, you need to fall down and get all of the Score Balls while falling a couple of screens down. Make sure that while you fall, press left a bit and you'll most likely get them all. If you didnt get them all on the first try, take the ladder up again, or redo the whole mission.

After this, proceed to the right to see a long row of Conveyor Belts, and a White Block Generator a bit further in. Make sure that while the block gets transported to the left with the conveyor belt, run past the generator quickly and safely, otherwise you'll see more white blocks. Now keep walking to the right and pick up a few Score Balls in the sky.

In this last batch of Conveyor Belts, shaped like a staircase, be ready to use Time Slow on the next White Block Generator. When the block is created, use the Time Slow to slow time, so the block gets some more screentime, giveing you lots of time to skip to the right past the conveyor belts mayhem and touch the flag at the end.