Rockman ZX
Reviews
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Mega Man ZXby Rikou
System: Nintendo DS *reviewed on a DS Lite*
Mega Man ZX is a continuation of the franchise, and in many cases a direct sequel to the acclaimed Zero series for the GBA, which ended with quite the cliffy I might add. With two characters to play from, with altered storylines for both, there's a bit of want to see both sides of the story. While this game improves in many ways, it also drops short in others.
First off, the gameplay; fans of the Zero games will be right at home here. Sharing the same basic engine, elements, and controls, if you liked the Zero game's control you'll like this. What's new, however, is the "Biometal" system; by grabbing the Biometals from defeated bosses (or in the case of the first one, just watching the opening cutscene), you can then transform using the Biometal, each equipped with their own weapons; helpful, since your normal human form has no method of fighting, or even dashing. The game also follows a "explore" style of gameplay, ala Super Metroid or Symphony of the Night.
Controls are tight, yet for me they seemed to slip whenever I was in a tight situation; more than likely the DS Lite I played the game on itself than the game, though. Action is fast-paced, and the boss fights will get you pumpin' for sure. However, constantly going back and forth just to save or get missions will get quite repetitive (And for me, it makes me rip my enemies in half twice as fast just to get somewhere).
Story-wise, both of the main heroes, Vent (Boy) and Aile (Girl), have very similar storylines, which I will not spoil here for the sake of the readers who haven't played yet. Essentially, only slight amounts of dialouge are changed, and when you choose one, it seems like the other doesn't exist. Key points in the story are radically different, however; Vent's story seems to cover the past events in the series, whilest Aile's seems to concern the story behind the Mega Men and the Biometals.
Graphics-wise, this game is no slouch. Boasting a wider color pallete than Zero 4, this game tends to be colorful; especially in the "Stop The Dig" mission. The sprites and artwork are in the same style as the Zero series, albeit stepped up abit. Hell, they've got anime cutscenes, although they are YouTube quality at best... In reality, I don't have much to complain about here, though; everything is great.
Sound & Music wise, however, this is where I can go on and on; this game has a great soundtrack, and some awesome sounds and the japanese voice acting in the anime cutscenes is cool. Admittedly, hearing Aile's jump voice everytime you jump gets damn well annoying, but i'm not complaining. I have one quip, however; it can't decide between sounding like the PS1 X games, and the GBA Zero games. One moment, you'll hear a sweet techno song, the next your listening to a low-GBA-quality piano and synth track. Bleh... Giro's theme at the end, though, kicks all sorts of musical ass. ^_^
Okay, then. Here's the overall score;
Gameplay: 8/10
Story: 7.5/10
Graphics: 9.5/10
Sound: 8/10
Overall: 8.5
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