ISBN #: 978-4-904293-87-7 Artist: Hitoshi Ariga Publisher: Wedge Holdings Release Date: Saturday, February 27th, 2010 Retail Price: 1,143 Yen Pages: 224
Now that Gonzo has received her copy of the manga from me, I can go ahead and post this and spoil the goodies for the rest of you.
Unlike the first volume of Gigamix, and actually most of Megamix, Volume 2 is more of a consistent, flowing story, rather than a couple different tales broken up. The book still contains 5 separate chapters for this tale. It includes two special pieces of artwork to begin the book. The first page is a monochrome sketch that includes Rockman, Roll, Blues and Shadow Man. The second is a color, oil-based painting-like portrait bust of Dr. Wily. There are some allusions to incidents in Volume 1, but for the most part it is it's own new story.
The book starts out taking us back to the asteroid from Vol. 1, where we see the remains of the Gamma battle. Namely his head. A few panels later, the asteroid has beams of light shooting out of it, like something is about to make it explode. Back on Earth, Blues is tinkering with his buster. Suddenly he grabs at his chest and collapses on the ground in severe pain. Tango leaps to see what's wrong. Back in space, the asteroid does explode, and a comet-like figure shoots out of it. We see an ominous robot in from of Rock, who is then blown up right in front of a screaming Roll!
As we turn the page, thankfully, Roll was just having a bad dream. However, she looks outside to see Rock staring up into space as something comes crashing to the Earth. The object from space collides with a familiar skull-shaped island. Forte and the RM7 RMs are the first on the scene. Out of a cloud of smoke, the same robot from Roll's dream emerges.
The RM3 RMs also arrive to help, but on the next page, Skull Castle is in flames. Wily tries to watch the battle on his monitor, when it suddenly explodes. The alien bot is ready to attack Wily, who is being protected by Shadow Man.
The RM2 RMs are the next wave to battle, while Shadow Man takes Wily to a giant Hogale Whale airship to escape. Shade Man is waiting there for them. Unfortunately for Wily, the alien is still after him. It busts through the wall, tracking the old man everywhere he goes. Quick Man follows, and tries blocking all the bot's attacks with his Quick Boomerang. The alien bot kicks it up a notch by firing off a good dozen lazers. About time Quick gets a taste of his own stage! LOL He moves in for a powerful attack, but his Quick Boomerang and right hand shatter and break apart from the impact. This is definitely no ordinary robot. Suddenly it charges it's power up and releases explosive energy, blowing up the entire island. Wily's airship, piloted by Shade Man, barely flies out of the plume of smoke.
The alien trails the ship, so Shade releases a wave of minibosses, including Giant Met, Van Pookin, Hannya NED². They all go boom immediately. And so does the ship. Poor Wily is done for! But wait...his head has a spring on it. It was all a decoy! Or at least they were able to escape inside of Gamerizer when the Hogale crashed into the ocean. Somehow they seem to have ditched the alien robot, and they arrive in the city to find Rock and the Light bots waiting for them. Shadow Man gets on his knees and seems to beg Dr. Light and his creations to help Wily. The old man doesn't really seem to want their help, and Roll ends up tying him up with some rope as they go back to stately Light manor.
But of course, we all knew it wouldn't be that easy. Mr. Persistant is at it again and blows his way into Light's house. Shadow Man's attacks do nothing, but at least he stayed together better than Quick. Rock tells him to stand back, and gets ready to fight. But again, the alien bot would rather go kamikaze and blow himself up again. As he charges up and his hand glows with an awesome power, telling him to defeat Rockman, Ice Man fires off his Ice Slasher attack and freezes the alien's arm. Guts Man and Fire Man grab on to the alien, holding him down and allowing Rock to fuse with Rush, turning into Super Adaptor mode. Bomb Man lands a bomb to it's chest, while Rock fires off his rocket fist. The alien is ready to block it, but Rock's fist flies up and over it, turns around, and lands a clean punch to the back of the alien's head. It's body starts to crack, so things look good for our heroes! But what's that...
A huge hand is coming out of the alien's body! And one turns into 6, 6 into 14. *Gulp* The alien body explodes, sending a huge fist flying into Cossack's heli-transport vehicle, which is flying onto the scene. After the dust settles, we see the silhouettes of 9 different figures laughing maniacally and with evil grins on their faces. The Stardroids have emerged from the alien robot body.
And they immediately begin attacking the Light robots and the city. Jupiter attacks first with a few bolts of lightning, which slice off both of Cut Man's arms. And of course for some perfect symmetry, Pluto then leaps to slice off one of Elec Man's arms. The Stardroids are hovering farther away in the sky, so Rock hops on Item 2 and Cut rides on Rush. The trio focus their attacks on Terra, only to have Uranus jump in front to crush the Rolling Cutter and Saturn absorb the Elec Beam through his Black Hole. Terra then fires off a Spark Chaser that sends the three crashing back to Earth. Before the chapter closes, the remaining Light bots search through the rubble helping the injured humans and searching for their brothers.
The next chapter opens up with some really cool scenes. The Stardroids take their battles across the world, and what better Robot Masters to fight around the world than the RM6 RMs. Uranus tackles Flame Man, while Neptune's Salt Water erodes Knight Man's best defenses. Saturn's Black Hole pulls Centaur Man apart, while Wind Man finds Jupiter too shocking. Tomahawk Man succumbs to Pluto's Break Dash and Plant Man wilts after getting blown up by Venus' Bubble Bomb. Mars obliterates Blizzard Man. Mercury has fun toying with Yamato Man, both by watching the warrior fail at stabbing his gooey body and then using his Grab Buster to sap away his life. His scene ends with a gruesome silhouette of Mercury crushing Yamato's body with his foot and laughing like mad.
Back on the rescue front, things aren't going too well. Auto is found, but despite their best attempts, neither Fire Man or Shadow Man get any response from his body. Guts Man stands guard over the injured Light and Wily, although Light soon gets up. Bomb Man finds Item 2 and Roll does her best to be cheerful and optimistic, but Ice Man still cries. Then Wily gets up and seems to have something to say about Terra. Then our throwaway character battle royale begins and ends after 6 pages of Terra wiping the floor with a good 100 or so fan-made entries. Wily seems to have struck a nerve with Light, and Light actually grabs his old partner by the shirt and the two get nose to nose in a shouting match.
Their argument is soon broken up when Guts Man is hit by Bubble Bombs. Venus and Jupiter arrive back on the scene to fight.
Meanwhile, Rock is deep underground in a sewer/subway system. Rush, Cut and Elec are safely with him. Elec actually has a few E-Tanks on hand and tosses one to Rock. As they are drinking, Rock hears someone coming and looks freaked out. But no need to be afraid, it's just the RM5 RM's wandering around! Sparkly Ginyu Force Pose time!! I'm pretty sure they're really the ones who had the spare E-Tanks. Gravity Man goes around handing out severed limbs he found lying around and the robots attempt to start surgery, while Gyro Man delivers the news of the RM6 RMs to Rock.
Soon the ceiling of the underground cavern starts to shake, and it seems Gravity Man is the one doing it! What the...he starts convulsing and...ewww... Mercury oozes out of Gravity's body! Uranus pops out of nowhere and impales Stone Man. The others know they need to help save Rock and the injured Light bots, so Star Man places the three in a special Star Barrier. Wave Man's Water Wave pushes them into Charge Man's care, and Mr. Choo Choo chugs at full speed with them in a car attached to him. He's going at full speed, while Rock is forced to watch Wave, Star, Gyro, Crystal and Napalm easily destroyed by Uranus. Charge hits the end of the line rather quickly, as well, and the trio goes flying.
Charge gets sucked into a Black Hole, where Saturn stands on his carcass of a head. Seeing the scrap parts of the locomotive enrages Rock, and everyone fires away at Saturn, Mercury and Uranus.
We then flashback to Blues for a little, who is still in pain on the ground. He dreams of Dr. Light, and a phonograph machine playing a particular tune. Then a silhouette of Wily is seen, along with memories of waking up with his Break Man buster, and previous Gigamix Vol. 1 fight with Rock. A crystal is also on that page. On the next page, he sees the Light bots, Shadow, Rock, Forte, Gemini, Skull and Reggae, and then finally Dr. Light's face on that crystal. The crystal starts to break, and we see Blues' own silhouette on it.
Blues then wakes up, and Tango nudges an E-Tank to him. But the kitty hears something and pounces. It's Terra, walking sideways down the wall of a building. The fights continue both underground and on the surface, but Terra just hovers over the Earth. Suddenly the Stardroids all stop and look up to the sky. Terra begins summoning a black noise-like ball out of his hand.
It grows and grows and envelops the town in darkness. People look up to the sky in fear. And then an eye opens. Ra Moon has awakened. It glares down at the Statue of Liberty. It emits some kind of noise that sends people running from the L'arc de Triumph. Camels go insane in the Middle East, it envelops the Great Wall of China and causes more people in Hawaii, London, etc., to go mad. WHile the Stardroids are distracted and practically the whole world is in chaos, Rock and Elec team an attack that strikes Saturn. Cut Man leaps in the air with Rush and...YES! Cut Rush Adaptor!!
With Rolling Cutter Fist of Doom!! But slicing through Mercury does nothing. Then we're quickly treated to a three-page flashback of young Light and Wily.
Back in the present, Roll stands in front of Light and Wily to protect them. But Venus leaps in and has his buster right in her face. Right before his Bubble Bomb is released from it, a giant hand shields her from it's explosion. The fist then punches Venus right in the gut. But it wasn't Guts Man to the rescue. It's...DUO!!!
Venus has been destroyed! Everyone looks up in surprise. And on the final page, we see parts of the city in shambles, Blues back on the ground unable to move, and Ra Moon hovering over the city ominously.
TO BE CONTINUED IN GIGAMIX VOLUME 3.
To conclude the book, there is a simple 2-page comic from Ariga with him and a tiny Heat Man. There is also a short afterward by Shigeto Ikehara with his drawings of Eddie, Wily, Roll and a chibi Rockman. Following that, there is one page from Koji Izuki that has an angry Duo ready to grab Wily, who is trying to run away as fast as possible. And then finally the preview for Volume 3 shows Rockman, Blues and Forte (in Gospel Boost mode) with the Earth behind them, and Ra Moon on the opposing page.
Overall, this book was very entertaining, filled with surprises. Ariga definitely went with a unique take on connecting the Stardroids and the MM8 scenario. The darker, grittier tone definitely shined, and it was actually pretty fun to see how overpowering the Stardroids were. Of course Ariga's artwork continues to become more refined and detailed, and this book will easily please fans of his style, on top of garnering him even more supporters. A lot of fans are no doubt excited and pleased to see he included so many entries from his "throwaway character" contest in some form; a whopping 100 of them were shown in the book! Even if they didn't get much page time, he did a great job of drawing so many of these fan-made characters, without really altering any of their designs.
It will be interesting to see how much of Volume 3 focuses on Duo and perhaps some form of evil energy, which the Stardroids totally seem drugged up on. And I'm sure many fans are eagerly anticipating the introduction of Rockman 8's Robot Masters, or perhaps even some storyline that uses 9 or 10's. Hopefully by this summer we'll know more. In any case, yet another wonderful manga, which hopefully will be translated by UDON at some point in the future. Go out and grab this version if you can! Especially if your character made it in! ___________________________________
This was started at TMMN. I was working on identifying and linking to every "winner" of Ariga's throwaway character contest in Gigamix 2. I got a little help from one of the winning participants, zoniken, at translating a few of the names. Many of these I just translated through Google Translate or Babelfish, so if you notice any errors in their names or who drew them, feel free to let me know that, too. All entries can be found HERE. I need to work on reformatting all the links to each original piece, because I unfortunately can't copy the BB code onto this forum (or at least haven't figured out how to import it correctly). And I'm redoing the keys tonight, so they will be accurate. First two key scans are credited to AWD!, but they will be replaced with my own as I redo them:
KEY:
P 132 Entry #14 Lobster Man by em Entry #16 Adley Man by Yasha Entry #19 Glacier Man by Muramo Entry #28 Jet Man by Nautical Entry #33 Babel Man by 5 Years Old Entry #36 Aircraft Carrier Robo by Muramo Entry #44 Robo Captain by Masanji Corner Entry #50 Claw Man by Edged Entry #49 Jelly Man by Elegance Entry #66 Noise Man by Jason Howell Entry #69 Comet Man by Tim Taylor (Sprited by Jason Howell) Entry #73 Cthulhu Man by Crossbill Entry #92 ?Upa Man? by Muramo Entry #97 Fairy Man by Bear Entry #98 Rocket Booster by +A Entry #104 Return of the Space Cowboy by Keigo Entry #113 Tetra Blocker by +A Entry #22 Snatch Man (Froggy Toad Wannabe) by hamao Entry #120 Whale Man by Y.K Entry #129 Sky Man by Iron Circle Entry #139 Parasol and Umbrella Man by rock_root Entry #159 Rainbow Man by Y.K Entry #156 Cleonera by Purple Peach Entry #99 Sashimi Man by Mackeral Man Entry #168 Wash Man by Inoue Entry #176 Teruteru Man by Lutheran Entry #180 Balloon Man by honix Entry #184 Starfish Man by Keigo Entry #182 SOS Man by nami Entry #198 Barnacle Man by Daichi Yo Entry #201 "Marina Boy" by koudai Entry #210 Gar Man and Sea Killer by rou Entry #208 Storm Man by zoniken Entry #209 Neptune Anchor by OM Fire Entry #223 Levia Man by Muramo Entry #232 Tact Man by zoniken Entry #242 Tsunami Man by Thin Man Entry #254 Electric Jellyfish Man by seek Entry #255 Octo Man by Pippuppa Entry #261 Robo Samurai by Kenichi Kisaragi Entry #260 Assault Man by Muramo Entry #271 Split Man by koudai Entry #274 Cross Judge Man by Mokke Entry #286 Plesiosaur Man by Daichi Yo Entry #287 Volant Man and Inky Blinder by Inoue
p 133 Entry #17 Nomad Man by Hollyhock Entry #31 Panpuman (Pumpkin Man?) by Daichi Yo Entry #45 Solid Man by Labarthe Entry #46 Weather Man (Big Chicken) by Muramo Entry #65 Steam Man by Fanewgie Entry #82 Volt Man by AWD! Entry #108 Shelling Satellite Twins (Heat Man lookalikes) by 774 Entry #115 Decker by Maria Jose Entry #121 Valkyrie Woman by wata Entry #126 Shuttle Man by ?Hey Wrench? Entry #134 Mach Man by honix Entry #145 ????? by hare Entry #152 Apollo Man by Nuko Entry #167 Flyin' Car and Mob Mob by OMFire Entry #171 Hawk Man by rico Entry #172 Analysis Man by rico Entry #190 Mantis Man by zoniken Entry #191 Wing Man by zoniken Entry #196 Curse Man by (Cover Me?) Entry #194 Aerial transport robot by koudai Entry #206 Ghost Man by zoniken Entry #225 Space Man by Y.K Entry #239 Absorber Man by sulfer
KEY:
p 134 Entry #21 Rocket Man by Ya Entry #47 Locust Man by Inoue Entry #111 Aero Man by CAPkobun Entry #130 Tetris Man by Cursed Bluto Entry #122 Snow Man by Destruction Entry #128 Delta Man by sankaku Entry #132 Fight Man by Repliroid 20XX Entry #135 Hydro Man by R3 Entry #152 Second Character (Plane) ???? by Nuko Entry #190 Mantis Man by zoniken *AGAIN* Entry #197 Vice Man by em Entry #205 Cannon Man by zoniken Entry #212 Yoyo Man by (Orange Rhinocerous????) Entry #217 Satellite Man by 666 Entry #259 Glide Man by Daichi Yo Entry #290 Bamboo Man by coshamine
p 135 Entry #37 Crab Man by KEI Entry #78 W-Shark by Nicolas Marzano Entry #88 Screw Man by St. John Entry #219 Dolphin Woman by Akehi Entry #227 Krak Man by Itimatsu Itizou Entry #229 "Manta Ray Type Robot" by Ruki Entry #258 Vacuum Man by Daichi Yo Entry #256 Sonar Man by Pippuppa
KEY:
p 136 Entry #83 Satellite Man by Elegance Entry #90 Gold-Ringed Dragonfly Man by Muramo Entry #109 "Bomber Man" by /J/ Entry #179 Crab Man by Kazuki Entry #183 Abyss Man by Keigo Entry #193 Moray House by nami Entry #211 Hydro Man by Heaven's Road Entry #246 Pilot Robo by tomo Entry #257 Moon Man by Dinh
p 137 Entry #161 Rumble Man by Keigo
back cover (entrant's illustration only, not Ariga-drawn) Entry #14 Lobster Man by em Entry #18 Cream Man by ?Swaddling? Entry #20 Monk Man by shosya Entry #43 Honey Comb Man by sui Entry #42 Peach Man by The Muzudon Entry #50 Claw Man by Edged Entry #66 Noise Man by Jason Howell Entry #67 Mirror Man by Chris Hardy (Sprited by Jason Howell) Entry #68 Paint Man by Billy Dicks (Sprited by Jason Howell) Entry #79 Radio Man by AWD! Entry #86 Coil Man by Brett Entry #115 Decker by Maria Jose Entry #143 Nameless [01 Blade Type] by Chrono Entry #145 ????? by hare Entry #156 Fishy Girl ??? by Purple Peach Entry #163 Drink Man by TAC Entry #168 Wash Man by Inoue Entry #178 Sugegasa Man by Morikawa Entry #181 M.O.B. by takeha Entry #187 Brick Man by M.S. Corley Entry #197 Vice Man by em Entry #214 Farm Man by ?Serious Palace? Entry #221 Tyrano Man by Ro Kumaji Entry #286 Plesiosaur Man by Daichi Yo
These Rockman-themed Manju candy will be sold in two different packages. One of them has the Rockman 1 Famicom box art, and the other one has a mock-up of a Rockman 10 Famicom box art. This Rockmanju candy is now available in Japan for 630 yen each, and are sold exclusive on specific Kotobukiya, Asobit City Akihabara, Softmap shops, and Gamers stores.
Looks like we have our first glimpse at the cover of what will be the Rockman 10 Arranged Soundtrack. And this time around, it's art from a different Rockman manga artist: Koji Izuki, of Rockman 8 and Rockman and Forte fame. The CD will have a 28-page color booklet, so you have to wonder how many different artists will have something in there, or if we'll be getting a special comic by Izuki this time around.
According to Heat Man at TMMN, the Image Soundtrack will contain 21 tracks worked on by composers from the Rockman 10 sountrack, along with Masato Koda (Monster Hunter, Devil May Cry), Yoshino Aoki (Mega Man Battle Network, Mega Man Star Force), Saori Utsumu (Mega Man Xtreme), and Seiko Kobuchi (Mega Man: Maverick Hunter X).
Just like the RM9AST, there will be a vocal track of the ending theme. But there will also be a second vocal track which was actually written by Hitoshi Ariga, but performed by DigitalSPicyDuck, featuring Tohru Itoga. There are also going to be a few drama tracks this time around, with Wily and Light providing the dialogue. If only one sounded like a Japanese Elmer Fudd and the other had a heavy German-Japanese accent...
Apparently Gerald de Jesus' retro cover art just wasn't enough. Now Capcom is putting game package design in our hands with their newly announced contest. This is pretty interesting, because it was initially started by Capcom of Japan, but this time around they are encouraging worldwide participation.
You can actually choose either version to create: A more horizontal Japanese Famicom "Rockman" box, which gives you about 4.6 x 3 inches of space, or the vertical American NES "Mega Man" box, in which you can fit something 4.2 x 6 inches. Your artwork needs to be something new and original for this contest, they won't accept art from previous contests (such as CU's weekly MM10 robot master challenge).
The deadline for this contest is April 20th, so there is a good month and a half to create something.
English entries need to be submitted through PM to jgonzo at Capcom Unity. The subject of your PM needs to read "Mega Man Package Contest." Along with your entry link (which needs to be uploaded onto your Capcom Unity public photo gallery), also be sure to include your name and a short little description of your submission.
Be sure to visit any of the links I've given to get the full details, along with templates, logos, a handy assembly guide and more. All the submissions will become property of Capcom, of course. While we don't yet know what else, if anything, the winners will receive, we do know that winners will have their projects displayed on the Japanese website NICONI COMMONS, which kinda sounds like a deviantART or Pixiv-style website.
News credit to all the usual suspects, but mostly to KG for the tip much earlier today.
Rejoice my fellow Blues fans, for today on the Wii in the US, Blues 10 is finally here and available for download on the WiiWare. Oh, but that's not all. According to the famed Protodude of Protodude's Rockman Corner, Nintendo has released their upcoming WiiWare DLC content, and it looks like 8-bit Playable Forte/Bass will join the crew for 200 Wii Points on 4/5/10. In addition to ol' Finhead, it shows the pricing for the Endless Mode & Special Stages as well as their release dates.
So naturally, like the predictable children you all are, I fully expect this topic to range from people being excited about Forte to bitching about spending 800 Wii Points, or $8, for all the DLC. Either way, I'll be enjoying myself some Playable Blues. Enjoy RPM!
That's right! We're gonna have a live stream ready in time for Rockman 10's release. It's a Rockmanathon, where I will personally play through as many of Rock's games as I can "before" the big 10 is coming out starting next week. When the game is finally available, that game will be played non-stop for a whole week so that no one will miss out on everything the game has to offer.
Today (Saturday), tomorrow (Sunday) and a little bit of Monday, I will start a live stream at a specific time and get to play each one of Rock's games, one at a time. That should be enough practice before 10 is coming for Wii Ware next week.
The Weekend stream will start at these times.
12:00 (GMT -5:00) Eastern Time (New York Time) 18:00 (GMT +1:00) Central European Time
That should be a good time to prepare things, and have the game systems ready for streaming.
But once Rockman 10 is out, the live stream can begin any time we want. x3
After a little delay in the contest, it's time to announce who has stolen our hearts and taken home some wonderful prizes. This year we had 4 contestants in the Talent Category and 6 in the Humor/Content Category. Again, both categories had their own theme, ripped from the charts...back in the 80's. The theme for Talent was "It's a Nice Day for a White Wedding", while Content was "You Give Love a Bad Name."
Below you will see Vixy's wonderful mugshots for each entry. Those thumbs link directly to each artist's page, which also contains the judge's commentary. Vixy updated the contest page again to focus on this particular one, but don't worry, the Swim Contest results will still be there. Until the main page link is updated, you can reach the contest page right here.
Thanks once again to everyone who took the time to enter. I'm sorry I can't give prizes out to everyone, especially when there were fewer entries. You all did a fantastic job with your entries. The humor category was especially tight, and really could have gone any way. All of the judges had varying results, and the final scores were extremely tight.
Big thank you also to Vixy for being the hostess with the mostess and giving me some place to actually display these pictures prominently among our community, rather than just on whatever crappy free webspace I can find. Give her a hand for her hard work with the webdesign, too.
Finally, thank you to all the judges who volunteered to help out (even the one I forgot volunteered... ) both this year and in year's past. I can't do this alone, so I appreciate all the help you've given me. It always helps to have so many differing points of view.
I seriously was intending for this to be the final year of my contest. Honestly, I was telling myself that this past summer, even though I didn't want to publicly state it, especially then. But you never say never, so I'll leave the door open a crack. If there is a next time, I hope to see you all participating again. If not, thanks for these wonderful past 4 years of pics, all!!!!
And now, what you've all been waiting for. HARDCORE NUDITY...oh, wait, I mean the results and actual images:
Talent - It's a Nice Day For a White Wedding
1st
Akira: Aile's Dream Wedding
Akira wins a prize of his choice valued at around $40 USD (he's leaning towards a certain figure)
IGN has put up their own preview of Mega Man well in time before the game will come out in March, along with 5 new video clips to prepare everyone for the new challenge ahead.
A few things to mention from their preview and video coverage:
- All robot masters are showing up on the Boss Intro screen, and the one that's picked will jump down to the center with their own animated pose and gesture.
- There are Met Slug enemies that will crawl around and hide in their helmets (as long as they like) until they feel like firing purple bullets that sticks on to you and make it a bit harder for you to start walking/running (almost like you're skid-walking).
- The ice blocks on Chill Man's stage can be shot or jumped on. Just step on them twice and they will break. This will leave you thinking what path to take further in the stage, where you will also find lots of spikes to avoid.
- The mid-boss in Blade Man's stage can be taken care of by waiting for green platforms that launches from the center of the fortress, jump on them and then shoot the eyes on the left and right side of the fortress. Take care of the eyes in the center first for an easier fight.
- It's safe to say that you should be patient enough to walk on the conveyor belts on Sheep Man's stage long enough to make sure the little dots in the flip platforms are filled up completely. Then you get more time to jump on them and get further in the stage.
- It's been mentioned that the Time Attack Mode shows 8 extra stages besides the 8 Robot Master stages, which could mean there are either more Castle stages than before, DLC stages, or both.
- There are 88 specially-designed challenges in the game compared to Mega Man 9's 50 challenges. This might include the Gold and Silver challenges shown on the Tutorial screens from the past news at Capcom Unity.
The characters in the game are offered to become Net Idols with a little help from the company Animate. To be able to become an Idol, you have to gather up a whole lot of Fans to support you. All across the game, you will jump into different things that will help you become more famous, like mini games, and Auditions. The Auditions are the more story-driven part of the game, because if you don't count the mini-games at all, this game is one big Quiz Show. You are going to get questions thrown at you and you have to press a button to get the right answer. There are also Auditions where you have to identify things and type them out in hiragana and katakana.
Local Auditions are spread all across the different towns in the game where you can gather up more Fans through your success, and also gain Animate points, which is the currency used in the game. Then there are Official Auditions that you have to play to advance to the next town. You need a specific amount of points and/or fans to be able to attend those Auditions. There are 3 official Auditions. At first, you have only access to Akihabara, but then you can reach Ikebukuro after beating the first Official Audition, and lastly the Internet Portal if you beat the second Official Audition.
You can also play random mini-games to gather up these points and Fans. Most of the mini games are button-press based games.
- On "Voice Training", you have to press one of the 4 face buttons while you hear Konata make her humming sound.
- In "Mikoshi Ride", you have to cheer on to people that are lifting you up on this ride, by pressing left/up or Triangle/Circle when you see speech bubbles on either side of the screen. They will keep giving more love the more rhythm you put into it when it goes faster.
- "Meet and Greet" will have your Idol run around and greet their fans by themselves in a store, so you have to give in to people's requests and give them autographs or free things. Mess up and it's game over.
- "Gravure Training" is a mini game where your Idol gets to pose for pictures from a cellphone. Press the right buttons as quick as possible to get more pictures.
- "Blog Mod" lets you take care of flame posts that's being posted on the Official Idol Blog. To delete the posts, you have to perform different types of Street Fighter-based moves, and you have to do it quick before the whole blog gets flooded with posts. It also comes with it's own Street Fighter-based music too. Finally,
- "Dance Training" will have your Idol watch a virtual dance training performed by Minoru Shiraishi, all rendered in motion-captured Mortal Kombat style. Follow the button sequence on screen and then quickly press them to go further into that mini game.
The more things you do, your Idol Rank will go up higher. The higher Rank, the more fans and points you will get each time you do something. Every day that you do something, your Stress/Synchro meter will go up in percentage. You have to make sure to not let that one go up too high, like say between 200% and 400%. If it does, the game is over, but you will have a chance to get back into the game.... if you can run away from a perverted group of otakus that will chase after you! If they catch on to you, then that's that. You can't continue your character's progress anymore, and have to try again from the beginning. You can lower your Synchro if you find a Guardian that can keep your stress down, use PV Shoots that you can find all across the game, or beat the Auditions.
Gehoo?, Armorzone, Waku Waku Douga, Geagle... Parodies seem to be able to get away with these things easily.
You can get 3 different endings, and the better ending, the higher chance you have to unlock things in the game. You get the Normal Ending by having a fan count lower than 200,000,000, an Idol Level lower than Saitama-Wide Idol, and compete in the Final Audition. You get the Net-Idol Seiyuu Ending if you collect more than 200,000,000 fans, an Idol Level lower than Saitama-Wide Idol, and get 1st place in the Final Audition. And you can get the last Ending, Meister Ending, if you beat the Final Audition with over 50,000,000,000 fans, and max out Saitama-Wide Idol Rank to Level 10. You have to do this for EACH character! O.O;
There is a Rockman Parody mini game in Lucky☆Star: Net Idol Meister for the PSP, called ''Mega Kona-tan''. To be able to play it, you have to beat the game with character team called "U-18 Group". You have to beat the game with the U-18 Group with a Meister Ending. Then the next time you play the game, it will be available for sale on Akihabara Wagon Sale for 100,000,000 Animate Points.
You play as Mega Kona-tan (Konata Izumi), fighting against Metal Miyuki (Miyuki Takara). But nothing works on her. The Kona-tan Buster does no damage. You will see some ''Waku Waku Douga'' comments flying all over the screen. It's a parody of the Nico Nico Douga video site, where user comments are flying all across the screen. You must jump and climb on them very high up to the sky while picking up Pink E-Can. You will slowly lose health when you keep reaching out for the skies, so hurry up and pick up the E-Cans. If you jump down from a high enough spot, Kona-tan will fall down really fast, like a Shooting Star. Aim for Metal Miyuki's head, and you will defeat her.
Capcom-Unity has revealed the release dates for all three systems, as well as the 8 Weapons your Rock or Blues will be receiving when they teach those Robot Masters to respect the ways of Justice, Peace, and Yellow Scarves.
You could simply follow the link above, or I can just tell you. Either way, you win!
WiiWare = March 1st PSN = March 11th XBL = March 31st
Of course, this clearly means that Nintendo wins the Console Race, for the first to have Playable Blues wins EVERYTHING!
The "Mega Man Challenges" lets you practice on stages by clearing a couple of challenges and it will also let players learn the basics of the game before jumping right into the main course, which is the Story Mode itself. No matter if you're a scrub or a champ, the game will help you become better and better.
"Easy Mode" is excellent for the players who haven't been playing these type of games in ages, and will help keep up in tip-top shape.
Quote from: JGonzo
"Easy mode is tailored to the novice player. In addition to having fewer enemies, hazards and pitfalls, items you find have more benefits, and there are more checkpoints and remaining lives right from the beginning.
Not only the stage structure but also attack patterns from enemies are different from Normal Mode."
Easy Mode
Normal Mode
Last, but not very least, a whole lot of screenshots for your Mega Pleasure!